Assigned 3 weeks to create 3 different simulations in Houdini. I decided to utilise the effects to showcase some of my game characters.
The Hunter - Particle Sim
The Weasel - Rigid Body Sim
Edgar - Pyro Sim
Hunter first pass - particle shape was a bit too obscure, made it form the shape of the weasel character he is chasing.
Weasel first pass - removed the low-res smaller chunks to clean up the shot and keep it stylised.
Edgar first pass - increased dissipation and made the divergence field more impactful when the smoke expands.