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Edgar and Eddy - Game character pipeline for AIE

Game characters created for solo game dev project and AIE assignment.

"Edgar and Eddy the Rat"

"Edgar and Eddy the Rat"

"Edgar" Character concept and Orthographies.

"Edgar" Character concept and Orthographies.

"Eddy" Concept iteration - still needed to look protective but a bit more threatening.

"Eddy" Concept iteration - still needed to look protective but a bit more threatening.

"Edgar" High-poly Zbrush Sculpt.

"Edgar" High-poly Zbrush Sculpt.

"Eddy" high-poly Zbrush Sculpt.

"Eddy" high-poly Zbrush Sculpt.

"Edgar" High to low retopology in Maya and Hair card placement.

"Edgar" High to low retopology in Maya and Hair card placement.

"Eddy" Retopo and fur hair card placement.

"Eddy" Retopo and fur hair card placement.

Rigging and skin weighting in Maya.

Rigging and skin weighting in Maya.

"Edgar" - Baking and texturing in Substance painter (base colour shown).

"Edgar" - Baking and texturing in Substance painter (base colour shown).

"Eddy" - Baking and texturing in Substance painter (base colour shown).

"Eddy" - Baking and texturing in Substance painter (base colour shown).

Fibershop hair card creation for Edgar - similar process for the rat but much thicker and less pointed.

Fibershop hair card creation for Edgar - similar process for the rat but much thicker and less pointed.

Pedestal followed the same pipeline - Utilising high to low and low to high workflows where most effective.

Pedestal followed the same pipeline - Utilising high to low and low to high workflows where most effective.