Game characters created for solo game dev project and AIE assignment.
"Edgar and Eddy the Rat"
"Edgar" Character concept and Orthographies.
"Eddy" Concept iteration - still needed to look protective but a bit more threatening.
"Edgar" High-poly Zbrush Sculpt.
"Eddy" high-poly Zbrush Sculpt.
"Edgar" High to low retopology in Maya and Hair card placement.
"Eddy" Retopo and fur hair card placement.
Rigging and skin weighting in Maya.
"Edgar" - Baking and texturing in Substance painter (base colour shown).
"Eddy" - Baking and texturing in Substance painter (base colour shown).
Fibershop hair card creation for Edgar - similar process for the rat but much thicker and less pointed.
Pedestal followed the same pipeline - Utilising high to low and low to high workflows where most effective.